Home Games Video Games as Art: Exploring the Intersection of Creativity and Interactivity

Video Games as Art: Exploring the Intersection of Creativity and Interactivity

by miroslavar
hry su umenie

The debate over whether video games can be considered art has persisted for years, with opinions varying widely. In 2012, the game “Journey” was released, challenging the notion that games couldn’t be artistic. It tells the story of a wanderer on a mystical journey through the desert, serving as a metaphor for the trials of life. This game, along with others, raises the question: can games be a form of art?

The Artistic Potential of Games:
While movies and books following similar narrative templates are widely accepted as art forms, video games still occupy a somewhat uncertain position. However, games have the potential to evoke emotions and convey messages just like other art forms. “Journey” demonstrates this through its interactive gameplay, where emotions are heightened during various stages of the story. The game encourages players to appreciate the presence of others and highlights the importance of collaboration and gratitude.

Challenging Traditional Definitions:
Critics like Roger Ebert argued that games couldn’t be art, citing their interactivity as a hindrance. However, games have been part of the art world for a long time, and many developers see themselves as artists. The Metal Gear series creator, for example, acknowledged the presence of art within games but highlighted their focus on entertainment and service to players. Nevertheless, games like “Eco,” “Journey,” and “That Dragon, Cancer” continue to be created, challenging conventional perceptions.

Exploring Definitions of Art:
Defining art is an ongoing and complex task. Different scholars and philosophers have proposed various definitions, such as conveying emotions, providing disinterested pleasure, or serving communal meaning. Games can align with these definitions as they elicit emotions, offer pleasure, and enable communal experiences. They often have intended meanings and unintended cultural connotations, making them eligible to be considered art.

The Unique Medium of Games:
Games have their own rules and internal systems, making them a distinct medium for artistic expression. Like other art forms, games have evolved over time, with advancements in technology and design. They offer unique experiences through interactivity, camera control, and emergent narratives. Games can challenge traditional art forms and create novel ways to communicate and engage with audiences.

The Impact of Games as Art:
Video games have shown therapeutic potential, both for creators and players. Games like “That Dragon, Cancer” and “Hellblade” address personal struggles and mental health, offering avenues for healing and understanding. Additionally, games have the power to bring people together, fostering communities, and even contributing to charitable causes. While games have yet to fully harness their transformative abilities, their potential for impact is promising.

Embracing a New Perspective:
To gain legitimacy as an art form, the way games are discussed and reviewed must evolve. Moving away from product-focused discussions and delving into the meaningful aspects of play and player experiences can contribute to a more culturally significant discourse. Embracing games as art starts with gamers themselves taking the medium seriously and sharing their passion and experiences with others.

Conclusion:
The question of whether video games can be considered art is a complex and ongoing debate. However, games like “Journey” and many others challenge traditional notions and demonstrate the artistic potential of the medium. By exploring the unique qualities of games and embracing a more thoughtful and culturally meaningful discussion, we can contribute to the broader recognition and acceptance of video games as a legitimate art form.

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2 comments

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